New Thing #310: Starting From Scratch

Kev_DrawSomeFor the past year-plus - I'm not even sure how long this extends back to - my friend Kevin and I have had the best 'Draw Something' streak in the world. We were at 287 straight drawings guessed.

I'm pretty sure it was from the very beginning of the game - we just started playing and never got any of our drawings wrong.

Until Saturday.

And you're looking at the problem.

I'm not going to tell you what that drawing is yet. See if you can guess it. I bet you can't.

It's Kevin's drawing. I'm not telling you because I blame him. It's not a great drawing of what it's supposed to be, that's for sure.

But I've had a few of those myself during our streak and he's been able to figure out what I had drawn. So there's no excuse on my part.

I don't know if you play the game at all, but for me at least, sometimes it's hard to get psyched up for your turn. It feels more like a burden when you get the notification that you're up. And you slap something together and hope that the streak continues. I know I've done that on more than one occasion.

But that's what I like about the game too. Because even the most abstract drawing, with just one key characteristic, can give itself away to your playing partner. It's a great sociological experiment, really.

OK. Back to the drawing at hand.

It looks evil. So automatically I went with something devil-like. And I could not for the life of me figure it out. My mind was on evil, and then I worked in the S.S. and I was trying to think of anything that would work. I came up with nothing.

Turns out it was supposed to be Elmo.

A couple of important pieces were missing from this Elmo - first of all, his eyes were in the wrong place. And there was no nose. Even a "Hi, Hi!" would have helped. (The green and yellow "S.S." is a better clue than I realized…but it wasn't enough. Kevin says he regrets not putting "Tickle Me" in there. That certainly would have helped.)

I've drawn Elmo for many a Draw Something game. I have to say that I could have done better. I have done better. I know I've drawn Elmo in games with my wife…maybe even in one of the 287 previous drawings for Kevin. I put an image of how I might have drawn Elmo below. I know it's not perfect, but it captures what separates Elmo from a devil image.

But, in fairness…I have three children. I've seen a lot of Elmo. Kevin hasn't.

My_Elmo

New Thing #241: Interviewing A Game Designer

making4ThronesSometimes I'm amazed at the way people's brains work. I like to think I'm a creative thinker sometimes.

I also like to think that when I recognize that someone is looking at a situation with a totally different approach than mine, that I can appreciate that different viewpoint and that different approach.

For example, I've never looked at a solitaire game on an iPhone and thought, "Boy that looks awfully crowded, which makes sense, considering it's a game that's meant to be played on a table with cards all spread out and here it is on a 4-inch wide screen."

But that's the way Kurt Bieg thinks.

Bieg designed '4 Thrones', a version of solitaire I told you about yesterday, and he cites that reason above as one of the reasons he did.

Intrigued by what goes into app design and the reasons why games are created the way they are, I picked Bieg's brain a bit.

Here's that interview.

Me: I guess I'd like to start out by getting a view of who you are - how did you start Simple Machine [the company that makes the games], what else have you done - all I know is Circadia and now 4 Thrones. Which you created, right?
Kurt: Simple Machine is just me, but I do collaborate sometimes with super talented people. I started the company about 2 years ago after graduating from Parsons to make and release games. Growing up, I never thought I would be a game designer, I didn't even know that existed, it was more something I fell into. My very first game was a card game celebrating the election of Barack Obama back in 2008. That was an amazing experience. I was primarily going to make a card game to generate some revenue when some friends (Charlie and Jeff LaGreca) collaborated with me to make an Obama card game. So I spent a few days drafting ideas, then before I knew it we were standing next to the Washington Monument with a luggage bag full of card games listening to Obama talk about the "makers of things". That was a beautiful day. After that experience, I knew it was my calling. From there I learned to code so I could make my own games. I went on to craft Circadia which has been a unexpectedly successful art/rhythm game, culminating in it being selected as a Starbucks App of the Week, which, sidenote, was really really wonderful to be able to hold a physical copy of one of my games since they are digitized copies on the app store.
After Circadia I wanted to make something aimed at casual players by combining a causal gaming, like Candy Crush or Bejeweled, with a brand new cerebral game. That game is Tomb Breaker which I released in May, I worked with visual artist Vic Soto on that game. It's gorgeous and my favorite game I've made. That has gone on to be hugely successful in its own way.
Finally I recently released 4 Thrones last week, and that has been my most relaxing release yet. Usually you're on pins and needles waiting to see if Apple will feature it or if the press will cover it, but my wife has challenged me to let go of all those superficial metrics and focus on enjoying releasing games. It's been difficult because you want to check the charts, see the numbers, watch it climb, but realizing it's a great game inside, and knowing that numbers don't change that is a powerful attitude. Next, I'll be releasing a game called Even Up in a few weeks which is a super simple logic puzzle, loosely inspired by sudoku.
Me: On the topic of 4 Thrones - that's a totally original idea for you, right? I've never seen that type of solitaire game before, but what do I know. Maybe you just adapted it and turned it into an app. If it's your idea - how did you come up with it? Were you just playing cards and messing around until you found something that worked? Or did the idea come to you and then you turned it into an app?
Kurt: Yup, you're right, 4 Thrones is an entirely original game I created. I mean, solitaire has been around for a long long time, but this version is a first. Actually, the game came out of a bet with my wife, Maria. We were on vacation and I was fatigued because I spent over 9 months developing Tomb Breaker and I was telling her how difficult it is to release a game. Her counter point was that it didn't need to be difficult, that was just how I chose to make it (if you're catching on, I have married a woman of infinite wisdom). So she challenged me to make a game in 2 weeks, and if I did, she would take the jewelry she started making around to some of the boutiques in NYC, something she's been nervous to do. We shook on it, and when we returned I started to make 4 Thrones.
On my way home on the subway one day, I saw people playing solitaire on their touch devices and it looked abysmal. On the touch device it's just cramped, and dated, and uninspired. It looked like people were disarming bombs the way they were squinting and nervously tapping the screen. But that's what you would expect to happen when you take a game that you play on a table and move it to the mobile touch screen. Those things we know and love are a struggle to enjoy on the touch screen. So I decided I would make a solitaire game designed specifically for one handed mobile play that would retain the core aspects that makes traditional solitaire fun and relaxing. That's a tall order for 2 weeks, but hey, shoot for the stars.
Ritual became something I honed in on too. A lot of people play solitaire as a sort of mental ritual. While they're waiting at the dentist's office, before they go to bed, during lunch, etc. It's like this small thing people incorporate into their lives because it feels good, it's a shower for your brain and it organizes the clutter. So that was something I wanted to make sure was at the forefront. That meant making sure the game was simple, but rewarded thoughtful play. And that it retained that same classic solitaire feel of making simple decisions based on a little bit of luck and a little bit of strategy to get through the deck.
I used a standard physical deck to prototype with and I started by laying four piles since I knew that would be a perfect fit on a mobile screen. Then, I knew I wanted to keep the idea of placing larger numbers on smaller numbers, but would have to drop the alternating suits aspect of traditional solitaire (red suit on black suit, etc). It was basic, but there was definitely something there. After that, I kept feeling like the game needed a twist, something not typical of solitaire, and I thought about the Sting song "Shape of My Heart" where the chorus says, 
 
I know that the spades are the swords of a soldier I know that the clubs are weapons of war I know that diamonds mean money for this art But that's not the shape of my heart
 
So I thought about the cards as people who want these things, and that's when I considered the King only wanting spades for war, the Queen only wanting money (diamonds) or love (hearts), and the Jack taking anything because he wants to remain in the shadows. That's when I started to think of them as inspired characters from Game of Thrones (because I love that show so much) and the characters just fit, like the Jack being Little Finger, always trying to stay in the shadows, the Queen being Cersei who longs for real love, but also accepts money, and the King being Tywin Lanister, who only wants war, and is only interested in listening to anyone who can swing a sword.
That was pretty much it, I prototyped it in about a half hour while Maria and I ate pancakes on a lazy Sunday. Then the rest of the weeks I spent designing the aesthetics and coding it.
Me: Do you have a favorite of the games in 4 Thrones? Single? Endless? Kings? I like Kings, but I find if I play Kings too much and then switch to one of the other games I screw up because I leave the Kings out there when I shouldn't.
Kurt: Kings mode is definitely where it's at. I like that mode the most. You know, it almost didn't make it in, lol. It was super last minute. Previously it was a speed mode, where you played the single mode, but with a timer. I hated it, like ... I hated it a lot. I never actually placed a time because I couldn't even focus enough to beat deck. But then, at the end of the 2 week challenge, Apple was hacked (this was the end of July I think), and they shut every developer portal down. So I couldn't submit the game, thus I lost the 2 week challenge to Maria, lol. But over that next week while I was waiting for Apple to come back on line I played the game a lot, and on the subway ride home from my office I thought about what would happen if the Kings were the only cards that could generate points. People who know me would say that's fairly typical of me as a die-hard contrarian, make a game, then break that game by reversing a core rule. It's most likely why Kings mode is so different from the other modes. Once you play it, Kings become this whole other kind of card, you're waiting for them to show up, and then when they do, you don't ever want to get rid of them, even though they are obviously, hands down, the worst card when it comes to staying in the game.
I'm happy with that mode, it raises the game to a new level and perfectly illustrates how I make things.
That's funny that when you go back to a different mode it gets all screwy because you're so used to Kings mode, but I wanted those three modes for different types of players. My dad seems to only play Single mode, he likes that finite ending, knowing how many games he beat, how many he lost, and endless is kinda in between, people who want to get a thrill out of endurance, but without all the points and such. So hopefully players will find that there's something for everyone.
Me: I've always wondered about games like 4 Thrones - is it all luck of the 'draw'? Or is every game programmed so that you can win if you make all of the exact right moves? (The more I play 4 Thrones the more it appears to me it's random, because I've had games that I just couldn't win based on the cards that were dealt to me. Unless I am just bad at the game.)
Kurt: All the modes in 4 Thrones are random, it doesn't predesign decks to ensure it's beatable so there are certainly decks where you won't make it past the first three cards, but that's one of the draws of solitaire, you never know what you're going to get, and in a lot of ways, that's why solitaire is such a ritualized game, it mirrors real life in a lot of ways. Some days you never had a chance no matter what you do, other days you win without trying, in between, we work with the randomness and make our own ways. I like that about solitaire, and I like that people recognize that in solitaire.
 
I will give a small secret away about the next update of 4 Thrones, it will have a new puzzle mode, which is a fancy way of saying "here are decks that are solvable, try to figure them out."
 
Me: Anything else? I'll throw this out - why is the name '4 Thrones'? If you have 4 Kings on the board, even in the 'Kings' version of the game, you're pretty much screwed. What am I missing?
 
Kurt: Haha, that's cool to hear your theory on the title, the title came from the idea that the 4 piles are kingdoms, or thrones, and each card is a person who controls the throne. Each card eventually is out done by a more powerful card. Aces are the only cards that aren't "people" it represents assassination, or anarchy, in that it removes any person from power and opens the throne to anyone who wants it. It's why when you play the single/endless mode, the best card you can play on a King is an Ace, lol. Kings always lose their heads.
Me: Is 4 Thrones available now? Will this be offered as a free Starbucks app like Circadia was? (Do you even control that?)
Kurt: 4 Thrones is out now, it released last Thursday on iOS and Android. It's currently .99 on sale for 50% off to celebrate the release. Starbucks is kinda one of those "hand of god" things, but if it gets popular, I could see them wanting to share it there, that'd be cool to have two Starbucks selected games!
 
 
 
Oh and some pics and more info on the making of at http://www.simplemachine.co/2013/08/the-making-of-4-thrones/

New Thing #240: 4 Thrones

4_ThronesRemember when I told you about 'Circadia'? One of the things I liked about it was that it seemed to do something different than all of the other games coming out as apps - at least the ones I was seeing.

Well, the maker of 'Circadia' has a new game out, called '4 Thrones'.

And this is another game that breaks the mold.

Full disclosure - the maker of '4 Thrones' likes my blog. And he sent me a code to download the new game.

I like to think I'm a man of my own free will and would still have enjoyed the game if this guy hated me to my core, but I tell you this information so that it doesn't seem like I'm hiding anything from you.

'4 Thrones' is a version of solitaire. There are three versions of the game - one is a single game mode, another is called 'Endless', where you see how far you can go before you bust out (for lack of a better term), and then there's 'Kings'. Oh, I'll be telling you more about 'Kings'.

Let me see if I can summarize the game: you have four cards showing, with the rest of the deck not showing. When you draw a card, it has to be higher than one of the showing cards. The face cards get tricky to top (perhaps obviously), but there are exceptions: you can put any lower card from any suit on top of a Jack, hearts and diamonds on top of a Queen, and spades on top of a King. (Kings are a tough card to deal with in this game.) Aces serve both as high cards that can beat a King, but they also serve as low cards you can build on top of. You can pass, but only three times. Once you run out of passes, that's what I mean by 'bust out'.

So that covers the first two game modes. Then there's 'Kings', which is different, because you accumulate points. But you can only accumulate points if a King is showing. This is difficult, because Kings are the card you don't really want. But now you want them, so you can get points. If you make it through one deck of cards your 3 passes get renewed and you keep going onto a new deck.

Saturday I was getting a haircut and there was a long wait - this game was perfect for that. (I never liked playing 'Angry Birds' or those types of games in waiting rooms. I felt like it drew too much attention. This type of game is perfect for a haircut wait.)

After the game's creator, Kurt Bieg, had contacted me it occurred to me that I had a chance to get some insight into the creation of these types of games, so I sent him some questions and he answered them. He wrote something similar to what I said above about the type of game '4 Thrones' is. Here's that, and consider it a sneak preview of New Thing #241:

"A lot of people play solitaire as a sort of mental ritual. While they're waiting at the dentist's office, before they go to bed, during lunch, etc. It's like this small thing people incorporate into their lives because it feels good, it's a shower for your brain and it organizes the clutter. So that was something I wanted to make sure was at the forefront. That meant making sure the game was simple, but rewarded thoughtful play. And that it retained that same classic solitaire feel of making simple decisions based on a little bit of luck and a little bit of strategy to get through the deck."

More on game design and inspiration coming tomorrow. If you don't understand my explanation of '4 Thrones' above, here's the bottom line: download it. It's fun.

New Thing #236: Video Roulette

Roulette_WheelI don't spend a whole lot of time at casinos. But every once in a while I'll scratch that itch, realize it's not as easy as I think it is, and I'll go home poorer and think, "I'll get 'em next time."

And next time won't happen for a long while.

If you'd asked me if going to a casino would have ended up on the agenda for my trip to Florida, I would have told you that was very doubtful.

But I wouldn't have ruled it out completely - you know, things happen.

And as it turned out, there was a casino and Hard Rock Cafe on some Seminole land in Tampa.

And Kevin and I decided to check it out.

The casino was mostly slot machines. There were very few tables. And my favorite game - roulette - was only available in the video format you see above.

I didn't know whether or not to take the plunge..then I figured, New Thing. So we sat at the video roulette table.

You sit at a console like this:

Roulette_Board

And in the middle of the various consoles is the wheel, automated and under glass. And above the wheel is the board that shows you the current number as well as the last few that came out.

As sometimes happens, I started off kind of hot by just playing the outside - picking red or black, and the occasional "first 12" or "bottom of the board" or whatever.

But then I start thinking it's easy, and I start to lose money. Fast.

It happened quickly for Kevin and I. (Speaking of quickly - the amount of time you have to place your bets is timed, and it's not all that much. Like 30 seconds or so - much faster than when there's a human spinning the wheel. So when I say it happened quickly - it happened quickly.)

Usually I have some stock numbers I pick when I play the inside - 8 is a big one because it's part of my anniversary, my wife's birthday, and, of course, it's Gary Carter's number. Rarely, though, do I hit on the inside numbers.

When things started to fade I returned to the outside. A string of black numbers had come up. Obviously (I'm such a sucker) the next one was going to be red. I put my remaining chips on red, chasing my losses.

Not only was my final play of the day a black number - it was an 8. It was like the universe telling me, "Not today champ." (And probably not ever.)

Kevin was not much luckier.

All told, we drove about 40 minutes to the casino to spend only about 40 minutes wasting some money. Then it was 40 minutes back.

But the more I thought about it - the casino might have actually saved me money. I only brought a limited amount with me - who knows what we would have done otherwise. I might have spent more doing something else.

You might see this as a disappointment.

Sure, we would much rather have won some money. But we were back in St. Petersburg by lunchtime. It worked out rather well.

New Thing #208: Cyto

CytoAfter a long hiatus, I tried out another Starbucks 'Pick of the Week' last week. And I'll be honest - I'm not sure how many more of these games I'm going to try out.

There doesn't seem to be a whole lot of originality here.

The latest - a game called 'Cyto' - is not all that different from 'Fibble', the first game I wrote about thanks to Starbucks back in January.

But you have to hand it to their marketing team, because they effectively made me think I was going to be playing an entirely different game from what 'Cyto' actually is.

See where it says "Test your memory...memorably"?

I thought I was going to get a brain teaser/memory game. I don't know what such a game would entail (maybe something along the lines of being shown images and then tested on the images later on), but I was looking forward to something that would challenge my brain and make me think a bit.

But it turns out - at least as far as I got with it - this character 'Cyto' has lost his memory and your job is to help him get it back.

You do this by trying to enter portals, in the same slingshot mode that 'Fibble' used that was a play on what 'Angry Birds' did in the first place.

It makes me think there's a limit on what new game modes can be done on the iPhone - it seems like you start with the slingshot thing and see what happens from there. (I don't play it all that much anymore, but at least 'Circadia' is still unique in its style of game.) And I think the 'from there' is the most unique part of these games - it's all about what story is trying to be told rather than the activity in which the user engages.

Which is fine. In the long run I don't need any more distractions on my phone. And if I learned nothing else with my recent foray into getting rid of apps to keep me from overloading my phone's memory, it's that trying New Things (like these apps) doesn't mean I need to keep them forever.

I've already deleted 'Cyto.'

New Thing #163: A Rousing Game of Go Fish

Go_FishI'm not going to pretend I have the perfect family. It's easy to say things like, "We shouldn't waste a minute of a nice day." But sometimes we do.

Sometimes when it's really sunny out, we sit around inside and watch TV.

I don't know if other families ever do that sort of thing - or if they go outside on sunny days and judge families like mine.

But this week - judge this! - my family set aside some time to do something really nice...and we're going to have to make an effort to do it again and again.

My middle daughter got a goody bag from a birthday party and opened it up to find inside a mini deck of 'Go Fish' cards.

My wife and I, along with our two oldest daughters, decided to play a few rounds.

It was the best time I've had in a long time.

First of all, the girls were impressed with how I shuffled the cards. (I'm not a great shuffler compared to my friends, but compared to a 6- and 4-year-old I'm like a casino dealer. And speaking of which, I'm the best dealer in the group, hands down. The kids are sloooooow.)

During the game, we began to goofily ask each other for certain cards. ("Pardon me, ma'am, but do you happen to have a sea turtle card?" The girls enjoyed yelling at me for being rude when I shot out a, "Give me your shark!")

And I brought down the house when I snuck in the instruction card to my pile  and asked my wife if she had an instruction card. (My joke was trumped when my middle daughter copied it later. And asked for the 'construction' card.)

Sorry if this is too cutesy for you. We're not usually a cutesy family.

But we might be soon...because it looks like we're going to have to start having a game night.

Or at the very least, a 'Go Fish' night.

New Thing #72: 94 Seconds

94_SecondsI was browsing the App Store this weekend and came across a game I hadn't seen before. It's called '94 Seconds', and I quickly became addicted.

It's kind of like Scattergories - you get a letter and a category, and you have to come up with something in that category that starts with the letter you're given. (Examples to follow.)

And it's timed - you have 94 seconds to get as far as you can.

I dare you to play it and not get addicted.

The app is free, and when you start with it, you have 30 categories. There's a way to purchase more categories. I did that. There are other add-ons that are mixes and matches of what's available in the highest-level premium add (including getting rid of ads). I just wanted more categories.

There's a pretty good mix of brain-twisting elements to this game that I like. One is the timed element - it makes things like thinking of a fruit that begins with the letter 'F' harder than you'd think. Or sports that start with the letter 'M'. Some things come to mind right away for me - like states that start with 'T'...but others are harder. That's the second interesting piece - even before you consider time, there are certain words that pop into your head right away and others that take longer to think of. Like, I can be given fruits that start with 'G' twice in a row and I could struggle to come up with 'grapes'.

It's also interesting how momentum plays into the game. If I skip a category because I get stuck, sometimes it takes me a few more categories of skips before I can find my rhythm again. (The opposite is also true - sometimes my brain is clicking and I can get on a really good hot streak.)

My biggest complaint with the game is that it employs spell check - which is great for texts (I've become the person I never thought I would when I text, typing just a few letters, misspelled, for a word and then letting auto-correct fix my error), but not great for '94 Seconds.' When I want to write 'iditarod' for sports beginning with 'I', 'idiot arid' is not going to work for me. (I suppose it's my fault for not just going with 'ice hockey'..but like I said, it can be hard to think of what you want at the right time. Sometimes you have to go with what pops into your mind first.)

It's a great game, but I only recommend it if you have time on your hands - it gets addictive quickly. (And the alert that pops up when you reach 100 games is not helpful - it's especially alarming when it happens so soon after you begin.)

The categories are good - some are very challenging.

And that's why I have to go now. I need to brush up on my 'trees and shrubs' and my 'periodic table elements.'