New Thing #326: Big Lens

Big_LensIt's been a while since I used one of those Starbucks free app 'Pick of the Week' cards. Truth be told, it's been a while since I had even been to a Starbucks…or one that had the cards at the shop.

But this one caught my eye this week - it's a camera app.

I haven't fully explored it, but it does some photo touching up.

And if that's not a New Thing…I don't know what is.

Here's the deal - I pretty much exclusively use the regular camera on my phone.

I have another camera app that's supposed to take better pictures, but I never think to use it.

I also have Instagram, but I think I've only taken one picture ever on my Instagram account, if I'm remembering right.

So it seems like a photo app is a good one for getting me to try something new.

Blur_PicIt's one of those apps that lets you focus in on a certain part of a picture - the part that you want comes into focus while the surrounding area looks blurry…it's somewhat artsy.

(The example you see at the right is a picture I took and then touched up of my computer screen while I was writing this entry. Meta, huh?)

So that's my new app.

You'd better stand right next to me in the middle of all of my pictures from now on, or else you'll be blurred right the heck out.

Ah. Who are we kidding.

I'll probably never use this app again.

New Thing #310: Starting From Scratch

Kev_DrawSomeFor the past year-plus - I'm not even sure how long this extends back to - my friend Kevin and I have had the best 'Draw Something' streak in the world. We were at 287 straight drawings guessed.

I'm pretty sure it was from the very beginning of the game - we just started playing and never got any of our drawings wrong.

Until Saturday.

And you're looking at the problem.

I'm not going to tell you what that drawing is yet. See if you can guess it. I bet you can't.

It's Kevin's drawing. I'm not telling you because I blame him. It's not a great drawing of what it's supposed to be, that's for sure.

But I've had a few of those myself during our streak and he's been able to figure out what I had drawn. So there's no excuse on my part.

I don't know if you play the game at all, but for me at least, sometimes it's hard to get psyched up for your turn. It feels more like a burden when you get the notification that you're up. And you slap something together and hope that the streak continues. I know I've done that on more than one occasion.

But that's what I like about the game too. Because even the most abstract drawing, with just one key characteristic, can give itself away to your playing partner. It's a great sociological experiment, really.

OK. Back to the drawing at hand.

It looks evil. So automatically I went with something devil-like. And I could not for the life of me figure it out. My mind was on evil, and then I worked in the S.S. and I was trying to think of anything that would work. I came up with nothing.

Turns out it was supposed to be Elmo.

A couple of important pieces were missing from this Elmo - first of all, his eyes were in the wrong place. And there was no nose. Even a "Hi, Hi!" would have helped. (The green and yellow "S.S." is a better clue than I realized…but it wasn't enough. Kevin says he regrets not putting "Tickle Me" in there. That certainly would have helped.)

I've drawn Elmo for many a Draw Something game. I have to say that I could have done better. I have done better. I know I've drawn Elmo in games with my wife…maybe even in one of the 287 previous drawings for Kevin. I put an image of how I might have drawn Elmo below. I know it's not perfect, but it captures what separates Elmo from a devil image.

But, in fairness…I have three children. I've seen a lot of Elmo. Kevin hasn't.

My_Elmo

New Thing #241: Interviewing A Game Designer

making4ThronesSometimes I'm amazed at the way people's brains work. I like to think I'm a creative thinker sometimes.

I also like to think that when I recognize that someone is looking at a situation with a totally different approach than mine, that I can appreciate that different viewpoint and that different approach.

For example, I've never looked at a solitaire game on an iPhone and thought, "Boy that looks awfully crowded, which makes sense, considering it's a game that's meant to be played on a table with cards all spread out and here it is on a 4-inch wide screen."

But that's the way Kurt Bieg thinks.

Bieg designed '4 Thrones', a version of solitaire I told you about yesterday, and he cites that reason above as one of the reasons he did.

Intrigued by what goes into app design and the reasons why games are created the way they are, I picked Bieg's brain a bit.

Here's that interview.

Me: I guess I'd like to start out by getting a view of who you are - how did you start Simple Machine [the company that makes the games], what else have you done - all I know is Circadia and now 4 Thrones. Which you created, right?
Kurt: Simple Machine is just me, but I do collaborate sometimes with super talented people. I started the company about 2 years ago after graduating from Parsons to make and release games. Growing up, I never thought I would be a game designer, I didn't even know that existed, it was more something I fell into. My very first game was a card game celebrating the election of Barack Obama back in 2008. That was an amazing experience. I was primarily going to make a card game to generate some revenue when some friends (Charlie and Jeff LaGreca) collaborated with me to make an Obama card game. So I spent a few days drafting ideas, then before I knew it we were standing next to the Washington Monument with a luggage bag full of card games listening to Obama talk about the "makers of things". That was a beautiful day. After that experience, I knew it was my calling. From there I learned to code so I could make my own games. I went on to craft Circadia which has been a unexpectedly successful art/rhythm game, culminating in it being selected as a Starbucks App of the Week, which, sidenote, was really really wonderful to be able to hold a physical copy of one of my games since they are digitized copies on the app store.
After Circadia I wanted to make something aimed at casual players by combining a causal gaming, like Candy Crush or Bejeweled, with a brand new cerebral game. That game is Tomb Breaker which I released in May, I worked with visual artist Vic Soto on that game. It's gorgeous and my favorite game I've made. That has gone on to be hugely successful in its own way.
Finally I recently released 4 Thrones last week, and that has been my most relaxing release yet. Usually you're on pins and needles waiting to see if Apple will feature it or if the press will cover it, but my wife has challenged me to let go of all those superficial metrics and focus on enjoying releasing games. It's been difficult because you want to check the charts, see the numbers, watch it climb, but realizing it's a great game inside, and knowing that numbers don't change that is a powerful attitude. Next, I'll be releasing a game called Even Up in a few weeks which is a super simple logic puzzle, loosely inspired by sudoku.
Me: On the topic of 4 Thrones - that's a totally original idea for you, right? I've never seen that type of solitaire game before, but what do I know. Maybe you just adapted it and turned it into an app. If it's your idea - how did you come up with it? Were you just playing cards and messing around until you found something that worked? Or did the idea come to you and then you turned it into an app?
Kurt: Yup, you're right, 4 Thrones is an entirely original game I created. I mean, solitaire has been around for a long long time, but this version is a first. Actually, the game came out of a bet with my wife, Maria. We were on vacation and I was fatigued because I spent over 9 months developing Tomb Breaker and I was telling her how difficult it is to release a game. Her counter point was that it didn't need to be difficult, that was just how I chose to make it (if you're catching on, I have married a woman of infinite wisdom). So she challenged me to make a game in 2 weeks, and if I did, she would take the jewelry she started making around to some of the boutiques in NYC, something she's been nervous to do. We shook on it, and when we returned I started to make 4 Thrones.
On my way home on the subway one day, I saw people playing solitaire on their touch devices and it looked abysmal. On the touch device it's just cramped, and dated, and uninspired. It looked like people were disarming bombs the way they were squinting and nervously tapping the screen. But that's what you would expect to happen when you take a game that you play on a table and move it to the mobile touch screen. Those things we know and love are a struggle to enjoy on the touch screen. So I decided I would make a solitaire game designed specifically for one handed mobile play that would retain the core aspects that makes traditional solitaire fun and relaxing. That's a tall order for 2 weeks, but hey, shoot for the stars.
Ritual became something I honed in on too. A lot of people play solitaire as a sort of mental ritual. While they're waiting at the dentist's office, before they go to bed, during lunch, etc. It's like this small thing people incorporate into their lives because it feels good, it's a shower for your brain and it organizes the clutter. So that was something I wanted to make sure was at the forefront. That meant making sure the game was simple, but rewarded thoughtful play. And that it retained that same classic solitaire feel of making simple decisions based on a little bit of luck and a little bit of strategy to get through the deck.
I used a standard physical deck to prototype with and I started by laying four piles since I knew that would be a perfect fit on a mobile screen. Then, I knew I wanted to keep the idea of placing larger numbers on smaller numbers, but would have to drop the alternating suits aspect of traditional solitaire (red suit on black suit, etc). It was basic, but there was definitely something there. After that, I kept feeling like the game needed a twist, something not typical of solitaire, and I thought about the Sting song "Shape of My Heart" where the chorus says, 
 
I know that the spades are the swords of a soldier I know that the clubs are weapons of war I know that diamonds mean money for this art But that's not the shape of my heart
 
So I thought about the cards as people who want these things, and that's when I considered the King only wanting spades for war, the Queen only wanting money (diamonds) or love (hearts), and the Jack taking anything because he wants to remain in the shadows. That's when I started to think of them as inspired characters from Game of Thrones (because I love that show so much) and the characters just fit, like the Jack being Little Finger, always trying to stay in the shadows, the Queen being Cersei who longs for real love, but also accepts money, and the King being Tywin Lanister, who only wants war, and is only interested in listening to anyone who can swing a sword.
That was pretty much it, I prototyped it in about a half hour while Maria and I ate pancakes on a lazy Sunday. Then the rest of the weeks I spent designing the aesthetics and coding it.
Me: Do you have a favorite of the games in 4 Thrones? Single? Endless? Kings? I like Kings, but I find if I play Kings too much and then switch to one of the other games I screw up because I leave the Kings out there when I shouldn't.
Kurt: Kings mode is definitely where it's at. I like that mode the most. You know, it almost didn't make it in, lol. It was super last minute. Previously it was a speed mode, where you played the single mode, but with a timer. I hated it, like ... I hated it a lot. I never actually placed a time because I couldn't even focus enough to beat deck. But then, at the end of the 2 week challenge, Apple was hacked (this was the end of July I think), and they shut every developer portal down. So I couldn't submit the game, thus I lost the 2 week challenge to Maria, lol. But over that next week while I was waiting for Apple to come back on line I played the game a lot, and on the subway ride home from my office I thought about what would happen if the Kings were the only cards that could generate points. People who know me would say that's fairly typical of me as a die-hard contrarian, make a game, then break that game by reversing a core rule. It's most likely why Kings mode is so different from the other modes. Once you play it, Kings become this whole other kind of card, you're waiting for them to show up, and then when they do, you don't ever want to get rid of them, even though they are obviously, hands down, the worst card when it comes to staying in the game.
I'm happy with that mode, it raises the game to a new level and perfectly illustrates how I make things.
That's funny that when you go back to a different mode it gets all screwy because you're so used to Kings mode, but I wanted those three modes for different types of players. My dad seems to only play Single mode, he likes that finite ending, knowing how many games he beat, how many he lost, and endless is kinda in between, people who want to get a thrill out of endurance, but without all the points and such. So hopefully players will find that there's something for everyone.
Me: I've always wondered about games like 4 Thrones - is it all luck of the 'draw'? Or is every game programmed so that you can win if you make all of the exact right moves? (The more I play 4 Thrones the more it appears to me it's random, because I've had games that I just couldn't win based on the cards that were dealt to me. Unless I am just bad at the game.)
Kurt: All the modes in 4 Thrones are random, it doesn't predesign decks to ensure it's beatable so there are certainly decks where you won't make it past the first three cards, but that's one of the draws of solitaire, you never know what you're going to get, and in a lot of ways, that's why solitaire is such a ritualized game, it mirrors real life in a lot of ways. Some days you never had a chance no matter what you do, other days you win without trying, in between, we work with the randomness and make our own ways. I like that about solitaire, and I like that people recognize that in solitaire.
 
I will give a small secret away about the next update of 4 Thrones, it will have a new puzzle mode, which is a fancy way of saying "here are decks that are solvable, try to figure them out."
 
Me: Anything else? I'll throw this out - why is the name '4 Thrones'? If you have 4 Kings on the board, even in the 'Kings' version of the game, you're pretty much screwed. What am I missing?
 
Kurt: Haha, that's cool to hear your theory on the title, the title came from the idea that the 4 piles are kingdoms, or thrones, and each card is a person who controls the throne. Each card eventually is out done by a more powerful card. Aces are the only cards that aren't "people" it represents assassination, or anarchy, in that it removes any person from power and opens the throne to anyone who wants it. It's why when you play the single/endless mode, the best card you can play on a King is an Ace, lol. Kings always lose their heads.
Me: Is 4 Thrones available now? Will this be offered as a free Starbucks app like Circadia was? (Do you even control that?)
Kurt: 4 Thrones is out now, it released last Thursday on iOS and Android. It's currently .99 on sale for 50% off to celebrate the release. Starbucks is kinda one of those "hand of god" things, but if it gets popular, I could see them wanting to share it there, that'd be cool to have two Starbucks selected games!
 
 
 
Oh and some pics and more info on the making of at http://www.simplemachine.co/2013/08/the-making-of-4-thrones/

New Thing #240: 4 Thrones

4_ThronesRemember when I told you about 'Circadia'? One of the things I liked about it was that it seemed to do something different than all of the other games coming out as apps - at least the ones I was seeing.

Well, the maker of 'Circadia' has a new game out, called '4 Thrones'.

And this is another game that breaks the mold.

Full disclosure - the maker of '4 Thrones' likes my blog. And he sent me a code to download the new game.

I like to think I'm a man of my own free will and would still have enjoyed the game if this guy hated me to my core, but I tell you this information so that it doesn't seem like I'm hiding anything from you.

'4 Thrones' is a version of solitaire. There are three versions of the game - one is a single game mode, another is called 'Endless', where you see how far you can go before you bust out (for lack of a better term), and then there's 'Kings'. Oh, I'll be telling you more about 'Kings'.

Let me see if I can summarize the game: you have four cards showing, with the rest of the deck not showing. When you draw a card, it has to be higher than one of the showing cards. The face cards get tricky to top (perhaps obviously), but there are exceptions: you can put any lower card from any suit on top of a Jack, hearts and diamonds on top of a Queen, and spades on top of a King. (Kings are a tough card to deal with in this game.) Aces serve both as high cards that can beat a King, but they also serve as low cards you can build on top of. You can pass, but only three times. Once you run out of passes, that's what I mean by 'bust out'.

So that covers the first two game modes. Then there's 'Kings', which is different, because you accumulate points. But you can only accumulate points if a King is showing. This is difficult, because Kings are the card you don't really want. But now you want them, so you can get points. If you make it through one deck of cards your 3 passes get renewed and you keep going onto a new deck.

Saturday I was getting a haircut and there was a long wait - this game was perfect for that. (I never liked playing 'Angry Birds' or those types of games in waiting rooms. I felt like it drew too much attention. This type of game is perfect for a haircut wait.)

After the game's creator, Kurt Bieg, had contacted me it occurred to me that I had a chance to get some insight into the creation of these types of games, so I sent him some questions and he answered them. He wrote something similar to what I said above about the type of game '4 Thrones' is. Here's that, and consider it a sneak preview of New Thing #241:

"A lot of people play solitaire as a sort of mental ritual. While they're waiting at the dentist's office, before they go to bed, during lunch, etc. It's like this small thing people incorporate into their lives because it feels good, it's a shower for your brain and it organizes the clutter. So that was something I wanted to make sure was at the forefront. That meant making sure the game was simple, but rewarded thoughtful play. And that it retained that same classic solitaire feel of making simple decisions based on a little bit of luck and a little bit of strategy to get through the deck."

More on game design and inspiration coming tomorrow. If you don't understand my explanation of '4 Thrones' above, here's the bottom line: download it. It's fun.

New Thing #208: Cyto

CytoAfter a long hiatus, I tried out another Starbucks 'Pick of the Week' last week. And I'll be honest - I'm not sure how many more of these games I'm going to try out.

There doesn't seem to be a whole lot of originality here.

The latest - a game called 'Cyto' - is not all that different from 'Fibble', the first game I wrote about thanks to Starbucks back in January.

But you have to hand it to their marketing team, because they effectively made me think I was going to be playing an entirely different game from what 'Cyto' actually is.

See where it says "Test your memory...memorably"?

I thought I was going to get a brain teaser/memory game. I don't know what such a game would entail (maybe something along the lines of being shown images and then tested on the images later on), but I was looking forward to something that would challenge my brain and make me think a bit.

But it turns out - at least as far as I got with it - this character 'Cyto' has lost his memory and your job is to help him get it back.

You do this by trying to enter portals, in the same slingshot mode that 'Fibble' used that was a play on what 'Angry Birds' did in the first place.

It makes me think there's a limit on what new game modes can be done on the iPhone - it seems like you start with the slingshot thing and see what happens from there. (I don't play it all that much anymore, but at least 'Circadia' is still unique in its style of game.) And I think the 'from there' is the most unique part of these games - it's all about what story is trying to be told rather than the activity in which the user engages.

Which is fine. In the long run I don't need any more distractions on my phone. And if I learned nothing else with my recent foray into getting rid of apps to keep me from overloading my phone's memory, it's that trying New Things (like these apps) doesn't mean I need to keep them forever.

I've already deleted 'Cyto.'

New Thing #134: Circadia

CircadiaI downloaded a new app (thanks, Starbucks 'Pick of the Week'!) last week. It's a game called "Circadia".

I'm not going to lie - these games don't last too long on my phone anymore.

I deleted 'Fibble' last week - I hadn't played it in months, and my daughters long ago stopped asking about it.

But 'Circadia' has some potential to stay a little longer.

I'll tell you why.

It's not plot-driven, as 'Fibble' was intended to be. (Though what that plot was I don't know if I ever figured out.)

It's more of a skill game.

There are a couple of levels of skill involved - using sight, sound, and, I guess, memory.

Here's what happens: There's a white circle somewhere on the screen. Then there are other circles (early in the game there are two - as you progress more come into play), and they emit these rings. The rings grow at different rates, and your goal is to get them to cross the white circle at the exact same time.

The rate at which the colored circles emit the rings is based on their tone - the deeper the color tone, the slower the rings come. (There's a corresponding audio tone as well.) So you have to work on the timing so that the rings approach the white circle at the same time.

Once you hit the white circle with all the rings at the same time, you advance to the next level. I imagine they keep adding colored circles, and there was even a level I played that had a moving white circle. But I've only advanced about 30 levels.

It's fun, and - good for me - not all that addictive. I can play it for just a few minutes to pass some time and put it aside pretty quickly.

Those are all elements that add up to a game that I don't expect to be deleting anytime soon.

New Thing #73: Statistics!

314Today is Pi Day. You know - March 14. 3/14, and the digits in pi are 3.14...... Did you know about Pi Day?

I feel like I only knew about it since I became a teacher.

And I'm a big numbers guy.

That's one that was never on my radar.

I bring up Pi Day because today's post is about numbers.

I have an app that allows me to keep track of how many people are reading my blog.

I think.

It's called 'Statistics For WordPress'.

It gives me the number of people who click the links each day, and the individual posts that are clicked too.

I have no reason to believe it's inaccurate, but I also don't know how much stock to put into it.

There are certain days I can see that people have clicked through a bunch of the entries, so that seems about right, like someone catching up on what they missed.

But there are other days that the clicks seem so arbitrary that I just don't know what to think.

I can also see if people clicked over through Facebook, Twitter, or a search engine like Google. (People searched for 'brownie batter donut' almost every day since I posted that one. Someone even searched for it at 'duckin donuts'. Also, for some reason that Billy Joel video took on a second life this week and there were a lot of searches for it.)

It seems like people are reading, and for that I'm appreciative.

I've had days where I've received as little as 3 views.

But I've also had big days - more than 100 views. (It seems like when people help spread the word on social media that helps increase the hits. Todd Kramer posted about the site when I wrote about him, and there was a big spike those days.)

I have no idea how many hits should be a goal. More than 100 seems like a good number, but I think the reality right now is that very few people know this exists. Maybe another New Thing before the end of 2013 should be to talk up the site a little more to increase readership.

But know that if you've been one of the people whose click registered in my Statistics app, I really appreciate you reading. And I hope you come back.

Or not. It doesn't matter. Not like I'm counting or anything.

Ahh, just kidding. I'm counting every day.

New Thing #72: 94 Seconds

94_SecondsI was browsing the App Store this weekend and came across a game I hadn't seen before. It's called '94 Seconds', and I quickly became addicted.

It's kind of like Scattergories - you get a letter and a category, and you have to come up with something in that category that starts with the letter you're given. (Examples to follow.)

And it's timed - you have 94 seconds to get as far as you can.

I dare you to play it and not get addicted.

The app is free, and when you start with it, you have 30 categories. There's a way to purchase more categories. I did that. There are other add-ons that are mixes and matches of what's available in the highest-level premium add (including getting rid of ads). I just wanted more categories.

There's a pretty good mix of brain-twisting elements to this game that I like. One is the timed element - it makes things like thinking of a fruit that begins with the letter 'F' harder than you'd think. Or sports that start with the letter 'M'. Some things come to mind right away for me - like states that start with 'T'...but others are harder. That's the second interesting piece - even before you consider time, there are certain words that pop into your head right away and others that take longer to think of. Like, I can be given fruits that start with 'G' twice in a row and I could struggle to come up with 'grapes'.

It's also interesting how momentum plays into the game. If I skip a category because I get stuck, sometimes it takes me a few more categories of skips before I can find my rhythm again. (The opposite is also true - sometimes my brain is clicking and I can get on a really good hot streak.)

My biggest complaint with the game is that it employs spell check - which is great for texts (I've become the person I never thought I would when I text, typing just a few letters, misspelled, for a word and then letting auto-correct fix my error), but not great for '94 Seconds.' When I want to write 'iditarod' for sports beginning with 'I', 'idiot arid' is not going to work for me. (I suppose it's my fault for not just going with 'ice hockey'..but like I said, it can be hard to think of what you want at the right time. Sometimes you have to go with what pops into your mind first.)

It's a great game, but I only recommend it if you have time on your hands - it gets addictive quickly. (And the alert that pops up when you reach 100 games is not helpful - it's especially alarming when it happens so soon after you begin.)

The categories are good - some are very challenging.

And that's why I have to go now. I need to brush up on my 'trees and shrubs' and my 'periodic table elements.'

New Thing #66: Twitter Computer App

Twitter_AppI'm still getting used to the existence of apps for the computer. You know, I've used apps on my phone for a few years now, and (I think) many similar ones are available for the computer desktop.

The only one I've used at all is the Twitter app.

And the jury is still out.

If I'm doing any tweeting, chances are I'm using my phone.

Among its advantages - it was the first available option for 'quotable retweets' - the retweets where you add something to the front and then 'quote tweet' rather than straight up retweeting. So I'm in the habit of doing that only from my phone. (And to be honest, I don't even know if you can do that from the computer yet.)

I just find the iPhone app easier to use overall. (At some point I'll explore TweetDeck or other Twitter apps. I know there are other options out there than the plain old Twitter app.)

But I like the Twitter computer app too. It's easy to write tweets from, it does a great job of quickly pulling up mentions (like if I type in @ and then some letters the options come up), and I like how it changes the text color for hashtags.

But it's not perfect - It's not obvious to me when there are new tweets on my feed, and I don't like that you have to use the 'File' menu at the top of the screen for so much. It seems so five years ago. And I admit some of these problems are my own fault - I am not used to checking it constantly, like I am with my phone, so sometimes I forget about it and lose sight of new tweets.

This is a pretty New Thing - I'm writing about it too soon to pass real judgment. I'm sure, though, as spring (and baseball season) approach and I'm on the computer a lot watching baseball and keeping tabs on the Twitter feed, I'll be using the app quite often.

New Thing #62: Living Earth App

Living_Earth_AppStarbucks had another good app 'Pick of the Week' last week. It's called 'Living Earth - Clock & Weather'.

The clock feature involves an alarm, gives you the time of day...in other words, it's not anything different than what your phone already offers.

But the weather part - that's kind of cool.

I'm not going to lie - I won't use this app all that much. But it's got a good 'wow' factor to break out every so often.

As you can see in the image above it gives you a satellite view of the earth, and you can get an idea of cloud cover around the world, as well as temperature, wind, and humidity. You can get an idea of the locations of big storms too.

I'm no weather geek (although the amount of weather apps on my phone is disproportionate to that statement), but I sense this app will help give me a more global understanding of weather. Or just a more global view of everything, really - if you rotate the globe you can get an idea of where it's night, morning, etc.

Like I said - this is more of an occasional app rather than an everyday app...but that's OK. Most of them are, really.

But in this year of New Things, it's something where in the past I never would have stopped to take the card at Starbucks, enter the code, and get the normally $1.99 app for free. And I never would have known how sunny it usually is in South America.

New Thing #50: Lose It! App

Lose_It_AppI'm counting calories these days. No kidding.

As I mentioned the other day when I wrote about keeping close track of my weight - I'm not terribly worried that I'm going to become fat.

At least, very soon.

But I know there's a chance that if I keep eating the way I've eaten my whole life, my metabolism won't keep up.

So I've been doing a number of 'New Things' related to my health.

As I've mentioned, I'll roll them out periodically.

Most recently, though, I stumbled upon this app.

And now thanks to its help, I'm counting calories.

It's called 'Lose It!', and I'm sure, like '4Square' and other apps I used to use multiple times a day before I quit them, it may not last long. But it's given me some information that is bound to stick with me for a lifetime.

I've always heard the term 'empty calories', but had never really thought about what it meant. Now I have a better idea.

I've been surprised at how few calories some foods can be (like chicken) and how many others can be (like, oh, I don't know - Brownie Batter Donuts).

What I like about the app is that you enter your meals each day, and then it gives you an idea of how you're doing by week. And my wife tells me it's all about calorie intake per week, not daily.

I get a little frustrated when I can't find a comparable food to enter for what I ate (this most often happens after lunch at school), but generally I've been successful matching foods I've eaten to what's in the app's database. (Including restaurants. Much of the restaurant food I've eaten in the past three weeks or so has been on the Lose It! app, and once you find the restaurant in their choices, the whole menu is on there.)

The best thing, though, is that I can also subtract calories. There are all kinds of exercises loaded in to negate the intake. I've been taking walks, and it calculates time walked into calories burned. Snow shoveling was amazing exercise, and it was in the app. Playing the piano is in there! (As you might imagine, though, it doesn't burn all that many calories.)

I was losing weight before I downloaded the app - that generally happens from January into February since late December into January is my peak weight due to the holidays. But I'm sure counting calories has helped me avoid adding more winter pounds.

I hope to keep up keeping track into the summer, when I tend to go a little crazy on the ice cream desserts...but it's also a time I do a lot more exercising when I can run outside.

If you're looking for some motivation to count calories, too - let me know. There's also a "friend" opportunity on Lose It! I haven't used that yet, and it might take a new wrinkle to keep me invested for another 4-5 months.

New Thing #45: Posting From My Phone

20130213-193251.jpgI came home from work Wednesday to discover that our wireless was out. According to my wife, the plug for the transmitter (that's not right. I know it's not called a transmitter, but that's all I'm coming up with right now) was dangerously hot, she called the company, and they said they'd replace it. (Seems to me like they've had this problem before.)

But now we're waiting for a plug, and we have no Internet until it comes.

So how was I going to post my New Things?

Well, I'd had the Wordpress app on my phone for a while, but I wasn't using it, then one time it froze while updating, so I deleted it.

But desperate times call for desperate measures, and Wednesday afternoon I downloaded it again.

It seems to be working great...I'm writing this - and when I finish I'll be posting this - from my phone.

I'm getting the hang of it, but it looks like everything I'm able to do from the computer I'm able to do with this app. (The typing is harder. I don't like the iPhone keypad...I'm probably not alone in that. Also, and perhaps obviously, that picture didn't quite go where I wanted it to.)

So this was a successful New Thing. I had Friday's post already written and scheduled, so for now this is the only post I'll probably need to use this for.

But I can certainly see myself publishing this way again before 2013 is up.

New Thing #25: Fibble

This post could have easily been "Going To Starbucks And Ordering Something Other Than What I Usually Do". I kind of thought that's what it was going to be when I walked into Starbucks.

See, I'm a Dunkin' Donuts guy. And if I go to Starbucks, it's usually to get a Grande Cafe Mocha and then get the heck out of there. (Maybe an iced one. Or a frappuccino in the spring or summer.)

But I stopped for a pick-me-up drink on Thursday and last-minute the words "Caramel Macchiato" came out of my mouth.

I thought I'd try it as a "New Thing", but I know I've had one of those before (maybe my wife ordered it for me), and I didn't feel good about it.

Then I saw that instead of a free music iTunes pick of the week, they had an "App" pick of the week at the counter.

And we had "New Thing #25".

FibbleIt's called "Fibble". (Well, "Fibble HD", but I don't know if the high-def makes a difference.)

It's a $0.99 App, and I got it for free (thanks, Starbucks...and I do feel that if I'm spending $4.45 for a coffee I'm grabbing whatever free stuff is being offered).

Its card bills it as "A visually breathtaking puzzler". I'm not so sure about that. Maybe, as my 6-year-old daughter said, "It's like 'Angry Birds' just with aliens instead of birds." That's more accurate.

The puzzle aspect is coming through the further into the game I get, though - you do have to strategize and each level is progressively harder than the last.

My video game days are far behind me. My friend Kevin, I think, introduced many of my friends - my wife and I at least - to 'Angry Birds'. I feel kind of old admitting what struck me the most about the game, but I was surprised that you can lose lives and pick up right where you left off. And then without saving anything you can stop playing and then pick up where you left off the next time you play. I guess I was just used to always needing to save your progress on video games, like when I was growing up. All of these app games seem to be the same - you can just come and go as you please.

What I haven't liked about Fibble so far is that every time I open it (twice, that is) it goes through the iTunes GameCenter, which I haven't really been interested in signing up for. I am able to play bypassing all that though. What I like is that it's fun to pass a few minutes, but it's not terribly addicting. The last thing I need right now is an addictive video game. I get a kick out of how my daughters like watching the game.

I usually come late to these game trends, like with 'Angry Birds'. I don't know that Fibble is going to become as trendy and popular as 'Angry Birds'. But I kind of like that I discovered something on my own (OK, assist to Starbucks) while it's relatively new.